WORK EXPERIENCE
BioWare (A Division of EA) July 2008 - Present
Supervising Animator, Star Wars: The Old Republic
· Oversee the animation content creation for Star Wars: The Old Republic
· Hand-key
animate a number of creatures and humanoids of varying style and scale
· Edit
cinematic, ambient, and combat human motion capture, as well as participate in
direction of motion capture shoots
direction of motion capture shoots
· Fully
implement new character/creature assets from 3DS Max into the game
· Create
rigs and skeletons for creatures, as well as ambient objects
· Work with
Quarterly Design team to create end-game content
· Promoted from Animator to Supervising Animator in November 2012
Midway Games-Austin Inc. June 2007 – August 2007
Animation Intern, Blacksite: Area 51
· Hand-key animated humanoid bipeds and quadruped creatures as well as vehicles
· Participated in scrums/meetings and sat in on interviews for potential hires
· Contributed a significant amount of work to the final product during the final push to ship
Ringling College of Art and Design April 2007 – May 2008
Render Wrangler
· Provided rendering technical support
· Helped manage render farm of 300+ computers
TEACHING EXPERIENCE
Austin Community College September 2012 - Present
Adjunct Professor
Adjunct Professor
· Teach animation classes at different levels of progression
· Meet with students on campus, as well as interacting with them online
EDUCATION
Ringling College of Art and Design - Sarasota, FLMay 2008, Bachelor of Fine Arts in Computer Animation
SKILLS
· Thorough understanding of the principles of animation as they apply to realistic and stylized motion
· Excellent communication skills
· Self-driven to learn new skills and techniques to get the job done
· Very receptive to critique and feedback
· Work well with teams of various disciplines
· Strong traditional art background (figure drawing, illustration)
· Proficient in the following software packages: Autodesk Maya, Autodesk 3DS Max, Adobe Photoshop, Adobe Premiere, Puppetshop