Resumé

WORK EXPERIENCE

BioWare (A Division of EA)                                                             July 2008 - Present
     Supervising Animator, Star Wars: The Old Republic
            ·         Oversee the animation content creation for Star Wars: The Old Republic
            ·         Hand-key animate a number of creatures and humanoids of varying style and scale
            ·         Edit cinematic, ambient, and combat human motion capture, as well as participate in 
              direction of motion capture shoots
            ·         Fully implement new character/creature assets from 3DS Max into the game
            ·         Create rigs and skeletons for creatures, as well as ambient objects
            ·         Work with Quarterly Design team to create end-game content
            ·         Promoted from Animator to Supervising Animator in November 2012

Midway Games-Austin Inc.                                                       June 2007 – August 2007
    Animation Intern, Blacksite: Area 51
·         Hand-key animated humanoid bipeds and quadruped creatures as well as vehicles
·         Participated in scrums/meetings and sat in on interviews for potential hires
·         Contributed a significant amount of work to the final product during the final push to ship

Ringling College of Art and Design                                           April 2007 – May 2008
    Render Wrangler
·         Provided rendering technical support
·         Helped manage render farm of 300+ computers

TEACHING EXPERIENCE

Austin Community College                                                       September 2012 - Present
    Adjunct Professor
·       Teach animation classes at different levels of progression
·       Meet with students on campus, as well as interacting with them online

EDUCATION

Ringling College of Art and Design - Sarasota, FL
May 2008, Bachelor of Fine Arts in Computer Animation

SKILLS

·         Thorough understanding of the principles of animation as they apply to realistic and stylized motion
·         Excellent communication skills
·         Self-driven to learn new skills and techniques to get the job done
·         Very receptive to critique and feedback
·         Work well with teams of various disciplines
·         Strong traditional art background (figure drawing, illustration)
·         Proficient in the following software packages: Autodesk Maya, Autodesk 3DS Max, Adobe Photoshop, Adobe Premiere, Puppetshop